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Ascension: Gift of the Elements box art

Base game

Ascension: Gift of the Elements

Kritiku rating

Not rated

Published
2017
Reach
Niche
Players
1–4
Play time
30–60 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Deck / bag building
  • Hand management
  • Drafting
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. Ascension: Gift of the Elements is the eleventh standalone game in the Ascension series, although the game can be combined with other titles for play with up to six players. This set sees the return of Events from Storm of Souls and Immortal Heroes ; Events enter the game via the center deck and create an immediate impact for all players. However, unlike in previous sets, Events can now be acquired and transformed into powerful Hero cards. This set introduces two new mechanisms: infest and empower. Infest allows you to mess with an opponent's deck, forcing them to draw useless cards. This gameplay feature can slow down a player that jumps out early and introduces a strategic element not seen in previous sets. Players can counter this infestation through Empower cards. When the player acquires an Empower card, they may banish a card played that turn (i.e., using the card, then eliminating it). This added flexibility creates a lasting impact in each game.

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