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Discworld: Ankh-Morpork box art

Base game

Discworld: Ankh-Morpork

Kritiku rating

Not rated

Published
2011
Reach
Known
Players
2–4
Play time
60 min
Weight
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How it plays

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Main mechanics

  • Area control
  • Dice rolling
  • Hand management
  • Hidden roles & bluffing
  • Direct conflict
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
  • Hidden roles & bluffing: Somebody at the table is not who they claim to be.
Full publisher description

Martin Wallace and Treefrog Games present Ankh-Morpork , set in the largest city-state in Terry Pratchett's Discworld . Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win. The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions (Wallace). A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

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