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Base game
Nuclear War
Kritiku rating
Not rated—
- Published
- 1965
- Reach
- Niche
- Players
- 2–6
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Humor
- Modern Warfare
- Negotiation
How it plays
No rules summary yet for this game.
Main mechanics
- Action programming
- Hand management
- Direct conflict
- Action programming: You commit to moves in advance and watch them play out.
- Hand management: Timing which card to spend is the core puzzle.
- Direct conflict: Players attack each other head-on.
Full publisher description
Nuclear War is a satirical card game in which each player represents a major world power and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons. Players start the game in the peace/cold war phase, using Secrets and Propaganda cards in their hand to negotiate with other players. Play continues until the first player launches a missile and payload, ie the war phase. If the missile isn't destroyed in flight, the struck player must spin to see how much of his population is lost. Play continues until either peace breaks out again or only one player has any population cards left. Limited edition booster cards were created in the 90's. A list can be found in the Community Wiki section and Nuclear War Booster Packs
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