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Don't Go In There box art

Base game

Don't Go In There

Kritiku rating

Not rated

Published
2022
Reach
Niche
Players
2–5
Play time
25–35 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Auction & bidding
  • Dice rolling
  • Drafting
  • Set collection
  • Auction & bidding: Value is set by what players are willing to pay.
  • Dice rolling: Dice create swing and force you to adapt.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

You play as meddling kids exploring a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the Curse to escape with your sanity or forever be haunted! It's an easy-to-learn game of push-your-luck and set destruction. Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting Ghosts, or play it safe? Collect the right items and you can dispel some of your Curses. On your turn, choose a part of the haunted house to explore by placing a token in one of the 3 rooms. Each room has a line of 4 spaces. The deeper you go into a room, the more likely you are to get the Cursed Card you desire, but be careful! The further you go, the more Ghosts will haunt you. When 3 tokens have been placed into a room, the Ghost dice are rolled and players gain Ghost tokens, but may negate Ghosts if they stay toward the back of the line. Next, players will take cards from the room in order of how far each player ventured into the room. At the end of the game. The player with the most Ghost tokens is possessed and gains extra Curses. The player with the fewest Curses wins!

Criterion breakdown

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