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Labyrinth: The War on Terror, 2001 – ? box art

Base game

Labyrinth: The War on Terror, 2001 – ?

Kritiku rating

Not rated

Published
2010
Reach
Known
Players
1–2
Play time
180 min
Weight
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0

How it plays

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Main mechanics

  • Area control
  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Hand management
  • Area control: Presence on the map decides who scores.
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

2001: The American Century had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed The End of History . It wasn t. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks in 1998 and 2000. By 2001, al-Qaeda had set in motion even more devastating strikes this time within the US Homeland that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to Twilight Struggle , Labyrinth portrays not only the US efforts to counter extremists use of terrorist tactics but the wider ideological struggle guerrilla warfare, regime change, democratization, and much more. --description from publisher

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