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Thunderstone: Avatars box art

Expansion for Thunderstone

Thunderstone: Avatars

Expansion impact

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Published
2012
Players
1–5
Play time
60–90 min
Reach
Niche (via base game)
Evaluations
0
Themes:
Card GameFantasy
Mechanics:
Deck / bag buildingHand management

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Thunderstone Avatars is a 25-card expansion five copies of five different cards that adds variable player powers to Thunderstone . The cards in detail are: Cleric Village: Draw 1 card for each disease present. Spoils: Discard 1 XP to destroy 1 card. Fighter Weapons weigh 1 point less. Dungeon: One weapon is considered equipped, even if you do not have a hero to equip it. You may use the abilities and traits of that weapon. Ranger Dungeon: Switch the positions of 2 adjacent monsters in the hall. Dungeon: Reveal the top card of the dungeon deck. You may attack this as if it were 1 rank deeper than the monster in the last rank. Thief You can buy items and weapons for 1 fewer gold. Dungeon: Discard 2 XP to have each other player discard a card. Wizard Village: If you purchase a spell, draw an additional card when you draw a new hand. Dungeon: If you have used a spell's ability this turn, discard 2 XP to gain Magic Attack +3.

What this expansion brings

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