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Expansion for Thunderstone
Thunderstone: Avatars
Expansion impact
—
Fit with your taste
- Published
- 2012
- Players
- 1–5
- Play time
- 60–90 min
- Reach
- Niche (via base game)
- Evaluations
- 0
How it plays
No rules summary yet for this game.
Main mechanics explained
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Thunderstone Avatars is a 25-card expansion five copies of five different cards that adds variable player powers to Thunderstone . The cards in detail are: Cleric Village: Draw 1 card for each disease present. Spoils: Discard 1 XP to destroy 1 card. Fighter Weapons weigh 1 point less. Dungeon: One weapon is considered equipped, even if you do not have a hero to equip it. You may use the abilities and traits of that weapon. Ranger Dungeon: Switch the positions of 2 adjacent monsters in the hall. Dungeon: Reveal the top card of the dungeon deck. You may attack this as if it were 1 rank deeper than the monster in the last rank. Thief You can buy items and weapons for 1 fewer gold. Dungeon: Discard 2 XP to have each other player discard a card. Wizard Village: If you purchase a spell, draw an additional card when you draw a new hand. Dungeon: If you have used a spell's ability this turn, discard 2 XP to gain Magic Attack +3.
What this expansion brings
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