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Base game
Agricola
Kritiku rating
Early7.1
- Published
- 2007
- Reach
- Well known
- Players
- 1–5
- Play time
- 30–150 min
- Weight
- Medium light
- Ratings
- 1
- Animals
- Economic
- Farming
How it plays
Build and manage a farm while growing your family and ensuring everyone is fed. Each round, place family members on unclaimed action spaces to gather resources, plow and sow fields, build rooms and fences, raise animals, or gain cards. After 14 rounds, score your home, fields, crops, animals, family, and improvements, losing points for neglected areas; highest score wins.
Main mechanics
- Engine building
- Drafting
- Area control
- Worker placement
- Engine building: Small early moves compound into a machine that does the work later.
- Drafting: You pick from a shared pool and pass the rest along.
- Area control: Presence on the map decides who scores.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
In Agricola , you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats? The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations . In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy. Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. The winner is the player with the most Victory Points from the Improvements made on his farm. -description originally from BoardgameNews
Criterion breakdown
- Kritiku average
- Criterion
- Kritiku
- Complexity
- 2.0
- Depth
- 2.0
- Luck vs Skill
- 3.0
- Player Interaction
- 1.0
- Table Experience
- 3.0
- Production
- 3.0
Simple
Modest
Balanced
Solitary
Pleasant
Solid