Back to Games
SeaFall box art

Base game

SeaFall

Kritiku rating

Not rated

Published
2016
Reach
Niche
Players
3–5
Play time
120–180 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Hand management
  • Trading & negotiation
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Hand management: Timing which card to spend is the core puzzle.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world. In SeaFall , the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy , co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq ) has created a FAQ called The Captain's Log .

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet