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Base game
SeaFall
Kritiku rating
Not rated—
- Published
- 2016
- Reach
- Niche
- Players
- 3–5
- Play time
- 120–180 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Civilization
- Exploration
- Nautical
How it plays
No rules summary yet for this game.
Main mechanics
- Legacy & campaign
- Direct conflict
- Hand management
- Trading & negotiation
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Hand management: Timing which card to spend is the core puzzle.
- Trading & negotiation: Deals between players move the game forward.
Full publisher description
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world. In SeaFall , the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy , co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq ) has created a FAQ called The Captain's Log .
Criterion breakdown
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- Luck vs Skill
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- Player Interaction
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