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Base game
Hold the Line
Kritiku rating
Not rated—
- Published
- 2008
- Reach
- Niche
- Players
- 2–2
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Age of Reason
- American Revolutionary War
- Wargame
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Spatial puzzle
- Legacy & campaign
- Dice rolling: Dice create swing and force you to adapt.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
- Legacy & campaign: The game changes permanently between sessions.
Full publisher description
Take command of the American and British Armies in twelve great battles of the American Revolutionary War. You'll feel the battles come to life as the American Continentals and feared British Elites try to hold the line against each other at the battles of Long Island, Harlem Heights, Weitzel's Mill,Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mountain, Brandywine, and the double scenario covering the morning and afternoon battles at Monmouth. The game comes with a beautiful hard mounted game board with hard mounted terrain tiles, counters and thick counters representing infantry, dragoons and artillery. The game also uses the Clash for a Continent system. As British leaders you've told the American patriots to lay down their weapons or you'll lay waste to their homes. And as the Americans you have pledged your lives and fortunes in defense of all you value. Take the role of British generals Howe, Burgoyne, Cornwallis and others as you stake your reputation on defeating the rebel armies. As American generals Washington, Greene, Gates and others as you've precariously placed your army in their path... The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air, can you HOLD THE LINE! Scenarios: Long Island Harlem Heights White Plains Trenton Brandywine Bemis Heights Monmouth (morning phase) Monmouth (afternoon phase) Kings Mountain Weitzel's Mill Hobkirk's Hill Eutaw Springs Princeton
Criterion breakdown
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- Criterion
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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