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Bios: Megafauna box art

Base game

Bios: Megafauna

Kritiku rating

Not rated

Published
2011
Reach
Niche
Players
1–4
Play time
60–120 min
Weight
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How it plays

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Main mechanics

  • Area control
  • Drafting
  • Spatial puzzle
  • Area control: Presence on the map decides who scores.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

In Bios: Megafauna , a reworking of Phil Eklund's own American Megafauna , players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds. Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy. Reimplements: American Megafauna

Criterion breakdown

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Luck vs Skill

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