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Rattlebones box art

Base game

Rattlebones

Kritiku rating

Not rated

Published
2014
Reach
Niche
Players
2–4
Play time
40–90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Deck / bag building
  • Dice rolling
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Welcome, girls and boys. My name is Rattlebones, and you have been cordially invited to spend the day at my Fabulous Festival of Dice! Play games! Win prizes! Ride the train! I'll be wandering about the park, and if you're the first one to find me, you win! Won't that be delightful? Rattlebones is a game about transforming dice. You start with standard six-sided dice, and throughout the course of the game you can remove sides and replace them with other sides that let you do all sorts of wonderful things. Every time you score points, you get closer to finding Rattlebones and, er, winning the game. Yes, winning! It's an experience to six-sided-die for! Game Summary Setup - Place the Rattlebones meeple at 55, 60, or 65 VP space (for 2-4 players). Players each get 3 d6 (black, white, gray) -- basic d6 but the '1' is replaced by Rattlebones. - Place random tiles on the empty spaces on the board. Your Turn Roll a die. May spend 1-2 gold to roll an extra 1-2 dice. Then, use each die one at a time: - if Rattlebones shows, move Rattlebones back one space; game ends immediately if it hits a player score marker and most points wins. - if pips or Rattlebones showing, move one of your pawns clockwise that many spaces (RB=1) and use the space you land on. Typically, you may add a die face matching that space to the die you used (replace any face except Rattlebones). - otherwise, take whatever action the face allows (e.g., earn a stock marker or star token, which you may later turn in for VP; earn VP; steal stuff from other people; etc.).

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