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Base game
Crimson Company
Kritiku rating
Not rated—
- Published
- 2019
- Reach
- Niche
- Players
- 1–4
- Play time
- 10–45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Fantasy
- Medieval
- Pirates
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Auction & bidding
- Drafting
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
In Crimson Company , two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are on offer . You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card. description from designer
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- Luck vs Skill
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- Player Interaction
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