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Base game
Divine Right
Kritiku rating
Not rated—
- Published
- 1979
- Reach
- Niche
- Players
- 2–6
- Play time
- 360 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Fantasy
- Political
- Wargame
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Spatial puzzle
- Drafting
- Direct conflict
- Dice rolling: Dice create swing and force you to adapt.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
- Drafting: You pick from a shared pool and pass the rest along.
- Direct conflict: Players attack each other head-on.
Full publisher description
Divine Right combines combat, diplomacy, and role-playing into fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck. The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards. description from the publisher
Criterion breakdown
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- Kritiku average
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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