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Base game
Vikings
Kritiku rating
Not rated—
- Published
- 2007
- Reach
- Known
- Players
- 2–4
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Medieval
- Nautical
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Auction & bidding
- Engine building
- Tile laying
- Auction & bidding: Value is set by what players are willing to pay.
- Engine building: Small early moves compound into a machine that does the work later.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
Vikings is a fast economic game. Despite the nominal Viking theme, no actual exploration or pillaging is involved. The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase. The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.
Criterion breakdown
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- Kritiku average
- Criterion
- Kritiku
- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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