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CO₂: The Arctic Expansion box art

Expansion for CO₂

CO₂: The Arctic Expansion

Expansion impact

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Published
2012
Players
2–5
Play time
90 min
Reach
Niche (via base game)
Evaluations
0
Themes:
EconomicEnvironmentalIndustry / Manufacturing
Mechanics:
Area controlDraftingTile layingWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Tile laying: You build a shared or personal board tile by tile.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution, while meeting the rising demand for sustainable energy and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise, while learning still more from others. The Arctic is especially vulnerable to the effects of global warming, as has become apparent in the melting sea ice in recent years. Climate models predict much greater warming in the Arctic than the global average. CO₂: Promo Expansion Arctic adds the arctic's area in game, a global Event - The Arctic Melts, and The Arctic Company Goal card. By the way, if the pollution isn't stopped, it's game over for all of us.

What this expansion brings

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