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The Werewolves of Miller's Hollow: New Moon box art

Expansion for The Werewolves of Miller's Hollow

The Werewolves of Miller's Hollow: New Moon

Expansion impact

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Published
2005
Players
8–18
Play time
30 min
Reach
Niche (via base game)
Evaluations
0
Themes:
BluffingDeductionHorror
Mechanics:
Direct conflict

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Direct conflict: Players attack each other head-on.
Full publisher description

New Moon , the first expansion for The Werewolves of Miller's Hollow , requires the base game in order to play and it adds to the game: 36 event cards 5 new roles for the villagers: the idiot, the elder, the piper, the scapegoat, the savior 9 new variants/playing suggestions, e.g., playing in the dark with a candle in front of each player's face and blowing the candle out when the player dies, or instead of the werewolves eating civilians, they contaminate the civilians, leaving them without rights or powers Rules allowing for many game variants

What this expansion brings

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