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Expansion for Saboteur
Saboteur 2 (expansion-only editions)
Expansion impact
—
Fit with your taste
- Published
- 2011
- Players
- 2–12
- Play time
- 45 min
- Reach
- Niche (via base game)
- Evaluations
- 0
How it plays
No rules summary yet for this game.
Main mechanics explained
- Hand management: Timing which card to spend is the core puzzle.
- Hidden roles & bluffing: Somebody at the table is not who they claim to be.
- Tile laying: You build a shared or personal board tile by tile.
- Direct conflict: Players attack each other head-on.
Full publisher description
(Note: This listing covers only the expansion-only versions of Saboteur 2; for the Saboteur 2 listing that includes both the base game and the expansion, go to Saboteur Gold .) In Saboteur , each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines but each player knows only his own role, so the digging may or may not go as planned! Each turn, a player either lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached before the deck runs out, the saboteurs profit instead. After three rounds, the player with the most gold wins. The Saboteur 2 expansion adds new role cards (the boss, profiteers, geologists) to the base game, new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams blue vs. green and only those on the team that finds the gold score anything assuming that anyone finds the gold at all, of course...
What this expansion brings
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