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Base game
Dungeons & Dragons Miniatures
Kritiku rating
Not rated—
- Published
- 2003
- Reach
- Niche
- Players
- 2–2
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Collectible Components
- Fantasy
- Fighting
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
This game is sold as Entry Packs and Expansions. The Starter Set gives new players everything they need to play fast skirmish battles. They get 12 pre-painted miniatures , a stat card for each miniature, two double-sided battle maps, a 20-sided die (d20), damage counters, Quick-Start Rules, Advanced Rules, and a spell effect template. Special hints for beginners gets them playing quickly. It allows three different ways to play: 1. Play using the competitive D D skirmish rules in the Entry Pack. 2. Represent characters and monsters in the D D roleplaying game 3. Collection for D D Fantasy. The skirmish rules allow players to compete in a war bands fight. Winner is the player whose war band eliminates enemy creatures equal to its own cost. There are also various other victory conditions. Expanded by Dungeons & Dragons Miniatures Handbook Dungeons & Dragons Fantastic Locations: Fane of the Drow Dungeons & Dragons Fantastic Locations: Hellspike Prison Dungeons & Dragons Fantastic Locations: Dragondown Grotto Dungeons & Dragons Fantastic Locations: The Frostfell Rift Dungeons & Dragons Fantastic Locations: City of Peril
Criterion breakdown
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Production
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