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The Captain Is Dead: Episode 2 – Adrift box art

Expansion for The Captain Is Dead

The Captain Is Dead: Episode 2 – Adrift

Expansion impact

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Published
2015
Players
2–7
Play time
60–90 min
Reach
Niche (via base game)
Evaluations
0
Themes:
Science Fiction
Mechanics:
Co-operative

How it plays

Work together to repair the Jump Core or keep the ship functioning until it drifts safely through the asteroid field. On your turn, spend actions to move, use systems, trade skills, repair damage, and apply your character’s powers, then resolve an alert. Everyone wins by completing either escape plan, but loses if a ship-ending crisis occurs.

Main mechanics explained

  • Co-operative: Everyone wins or loses together against the game.
Full publisher description

You have escaped the hostile alien ship that killed the captain, for now. However, they have chased you into an asteroid field. The asteroid field has protected you from the aliens, but a rogue asteroid has knocked your Jump Core offline and left your ship to drift in space. Will you try to get the Jump Core back online, or simply try to drift through the asteroid field? This new mission will require a new strategy to win. The new alerts deck is full of all sorts of new atrocities to subject your crew to: It is more difficult than ever before. But it is not all doom and gloom. You and your crew have learned a few things since your last mission, and for that you'll receive new veteran abilities. Perhaps some of you will take on the role of Acting Captain while others might become a Sciengineer. In addition, there are a couple new battle plans that you failed to discover during the initial attack to make your job easier.

What this expansion brings

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