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Tea Garden: Puerh box art

Expansion for Tea Garden

Tea Garden: Puerh

Expansion impact

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Published
2025
Players
1–4
Play time
90–120 min
Reach
Niche (via base game)
Evaluations
0
Themes:
AncientEconomicFarming
Mechanics:
Engine buildingDeck / bag buildingWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Engine building: Small early moves compound into a machine that does the work later.
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

The Puer expansion enhances the game with Court of Nobles, enriching your options with two new main actions - bringing the total to seven, and the special Imperial decrees then bring even more complexity to the game and expand your strategic choices. As a first new action you can visit the Court, for which you'll use the new Courtier meeples. The halls of the Court not only bring immediate bonuses but also points at the end of the round if you hold the majority there. The second new action is the puer market - featuring pieces that can be linked together to earn bonuses not only from newly added pieces, but also from previous ones. Careful planning is therefore much desirable. In addition, completed puers also help to earn points at the end of the game. It is necessary to be prepared for the fact that the complexity of the Tea Garden increases quite significantly with this expansion, and the time required to play the game is also a bit longer than without it. The Puer expansion also contains components for Solo play. description from the publisher

What this expansion brings

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