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Melee box art

Base game

Melee

Kritiku rating

Not rated

Published
1977
Reach
Niche
Players
2–2
Play time
15 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Legacy & campaign
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

Microgame #3 in the Metagaming Microgames series is a board game of pre-gunpowder individual combat. On a hex map representing an arena, players fight it out with cardboard counters. Fighters are rated for Strength and Dexterity and can carry weapons and armors of various advantages and disadvantages. Included a 32-page booklet (4¼ by 7 , or half-legal size), with a hex map (8½ by 14 , or legal size) and counter sheet. Melee was released with three different covers, the first two both appearing in 1977 and the third in 1979. All were released in plastic ziplock bags. In 1981 there was a fourth edition which was boxed with a cover almost identical to the second edition (lettering changed from red to white). This system was later developed into Advanced Melee , one of the three books of the The Fantasy Trip role-playing system. After Steve Jackson and Metagaming had parted he lost control of his creation. He responded to this by adapting the basic rules into a new system: GURPS , the Generic and Universal Role Playing System . Steve Jackson has reacquired rights to TFT and is publishing the Legacy version. More information can be found here... https://rpggeek.com/rpgitem/256884/fantasy-trip-legacy-edition Integrates with: Wizard Reimplemented by: Legends of the Ancient World (RPG) Heroes & Other Worlds (RPG)

Criterion breakdown

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Criterion
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Depth

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Luck vs Skill

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Player Interaction

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