Back to Games
Fireball Island: The Curse of Vul-Kar – Spider Springs box art

Expansion for Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar – Spider Springs

Expansion impact

—

 

Published
2019
Players
2–4
Play time
30–60 min
Reach
Niche (via base game)
Evaluations
0
Themes:
Action / DexterityAdventureAnimals
Mechanics:
Route buildingDice rollingDirect conflict

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Route building: You connect points on a map and defend the connection.
  • Dice rolling: Dice create swing and force you to adapt.
  • Direct conflict: Players attack each other head-on.
Full publisher description

Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of popping up all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping! This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded spider launcher . Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine. description from the publisher

What this expansion brings

Loading…