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Expansion for Fireball Island: The Curse of Vul-Kar
Fireball Island: The Curse of Vul-Kar – Spider Springs
Expansion impact
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Fit with your taste
- Published
- 2019
- Players
- 2–4
- Play time
- 30–60 min
- Reach
- Niche (via base game)
- Evaluations
- 0
How it plays
No rules summary yet for this game.
Main mechanics explained
- Route building: You connect points on a map and defend the connection.
- Dice rolling: Dice create swing and force you to adapt.
- Direct conflict: Players attack each other head-on.
Full publisher description
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of popping up all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping! This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded spider launcher . Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine. description from the publisher
What this expansion brings
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