/pic1640388.jpg)
Base game
Archipelago
Kritiku rating
Not rated—
- Published
- 2012
- Reach
- Known
- Players
- 2–5
- Play time
- 30–240 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Civilization
- Economic
- Exploration
- Nautical
How it plays
Build wealth and influence across the islands while completing your secret objective and identifying scoring goals held by rivals. Each round, negotiate and bid for turn order, then explore, move workers, harvest, trade, build, recruit, and cooperate to resolve crises. A hidden condition ends the game and revealed objectives award points; if unrest triggers independence, everyone usually loses.
Main mechanics
- Area control
- Auction & bidding
- Trading & negotiation
- Spatial puzzle
- Tile laying
- Co-operative
- Hidden roles & bluffing
- Direct conflict
- Worker placement
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
- Trading & negotiation: Deals between players move the game forward.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description
In Archipelago , players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them. But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose! According to the author, what he's tried to create is a German economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing. The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet