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Expansion for Warrior Knights
Warrior Knights: Crown and Glory
Expansion impact
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Fit with your taste
- Published
- 2007
- Players
- 2–6
- Play time
- 120–240 min
- Reach
- Niche (via base game)
- Evaluations
- 0
How it plays
No rules summary yet for this game.
Main mechanics explained
- Auction & bidding: Value is set by what players are willing to pay.
- Hidden roles & bluffing: Somebody at the table is not who they claim to be.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
- Action programming: You commit to moves in advance and watch them play out.
Full publisher description
In the war-torn land of Warrior Knights , the conflict is far from over. The new Crown and Glory expansion provides contenders to the throne with a multitude of new options, additions, and variants. In the Crown and Glory expansion, a player can actually become King and attempt to prove that he has what it takes to retain the crown! The Crown and Glory expansion also includes Mission cards, which provide players with new paths to victory. The Crown and Glory expansion features over 200 new cards including: New actions that provide mobility and versatility Garrisons that help defend your cities Town levies that support your armies New specialized mercenaries A larger Fate deck allowing for bigger battles and new combat and Fate results New rules for mercenary Nobles, a new resource, and much more The Crown and Glory expansion provides Barons with indispensable new resources and options for consolidating their hold over the realm of Warrior Knights .
What this expansion brings
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