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Expansion for Blue Moon
Blue Moon: Emissaries & Inquisitors – Allies
Expansion impact
—
Fit with your taste
- Published
- 2005
- Players
- 2–2
- Play time
- 30 min
- Reach
- Niche (via base game)
- Evaluations
- 0
Themes:
Card GameFantasy
Mechanics:
Hand management
How it plays
No rules summary yet for this game.
Main mechanics explained
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
This expansion to Reiner Knizia 's Blue Moon adds 30 new cards. Rather than being a standalone deck, Blue Moon: Emissaries Inquisitors - Allies augments the other decks by adding cards to all the other available decks. Interference cards allow players to react out of turn to their opponent's plays. The powerful Hyla influence the game as a whole. The Tutu add strength, but at a price. The Emissaries can be added to other decks as-sold to include these new cards to the mix. Inquisitors change the deck building limitations for players interested in constructing decks.
What this expansion brings
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