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Blue Moon: Emissaries & Inquisitors – Allies box art

Expansion for Blue Moon

Blue Moon: Emissaries & Inquisitors – Allies

Expansion impact

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Published
2005
Players
2–2
Play time
30 min
Reach
Niche (via base game)
Evaluations
0
Themes:
Card GameFantasy
Mechanics:
Hand management

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

This expansion to Reiner Knizia 's Blue Moon adds 30 new cards. Rather than being a standalone deck, Blue Moon: Emissaries Inquisitors - Allies augments the other decks by adding cards to all the other available decks. Interference cards allow players to react out of turn to their opponent's plays. The powerful Hyla influence the game as a whole. The Tutu add strength, but at a price. The Emissaries can be added to other decks as-sold to include these new cards to the mix. Inquisitors change the deck building limitations for players interested in constructing decks.

What this expansion brings

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