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Wandering Towers box art

Base game

Wandering Towers

Kritiku rating

Early

6.6

Published
2022
Reach
Known
Players
1–6
Play time
30 min
Weight
Light
Ratings
2

How it plays

Get all your wizards into Ravenskeep and fill all your potion bottles. On your turn, play two cards to move wizards or towers clockwise, filling a bottle when a tower covers a wizard; filled potions can power spells. The first player to get every wizard into Ravenskeep and fill every bottle wins.

Main mechanics

  • Hand management
  • Deduction
  • Direct conflict
  • Hand management: Timing which card to spend is the core puzzle.
  • Deduction: You piece together hidden information from clues.
  • Direct conflict: Players attack each other head-on.
Full publisher description

Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep but every last one of them has procrastinated, distracted by learning new spells. They ve also used all their potions they can t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction
  • Kritiku average
Criterion
Kritiku
Complexity

Trivial

1.0
Depth

Filler

1.0
Luck vs Skill

Swingy

1.5
Player Interaction

Competitive

2.5
Table Experience

Pleasant

3.0
Production

Solid

3.0