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Shikoku 1889 box art

Base game

Shikoku 1889

Kritiku rating

Not rated

Published
2004
Reach
Known
Players
2–6
Play time
180–240 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Auction & bidding
  • Spatial puzzle
  • Tile laying
  • Auction & bidding: Value is set by what players are willing to pay.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

1889, an 18xx game in the series originated by Francis Tresham's 1829 , is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map. In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner. The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.

Criterion breakdown

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Criterion
Kritiku
Complexity

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Depth

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Luck vs Skill

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Player Interaction

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Table Experience

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Production

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