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Expansion for Risk 2210 A.D.
Risk 2210 A.D. Frontline: Season Three – Factions
Expansion impact
—
Fit with your taste
- Published
- 2004
- Players
- 2–5
- Play time
- 240 min
- Reach
- Niche (via base game)
- Evaluations
- 0
Themes:
DiceScience FictionWargame
Mechanics:
Area controlAuction & biddingDice rolling
How it plays
No rules summary yet for this game.
Main mechanics explained
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Which side will you choose? FRONTLINE: SEASON THREE: FACTIONS introduces six new factions to Risk 2210 A.D. , each with their own unique agenda and abilities. At the beginning of the game, each player picks a Faction play-mat. The amount of energy, cards, commanders, and special abilities players begin with is solely based on your choice of faction. If you choose the Havoc faction you will be a nuclear powerhouse. If Primus Oceanus is your choice, you will reign supreme over your domain of the sea. The choice is yours. Expands: Risk 2210 A.D.
What this expansion brings
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