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Risk 2210 A.D. Frontline: Season Three – Factions box art

Expansion for Risk 2210 A.D.

Risk 2210 A.D. Frontline: Season Three – Factions

Expansion impact

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Published
2004
Players
2–5
Play time
240 min
Reach
Niche (via base game)
Evaluations
0
Themes:
DiceScience FictionWargame
Mechanics:
Area controlAuction & biddingDice rolling

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Auction & bidding: Value is set by what players are willing to pay.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Which side will you choose? FRONTLINE: SEASON THREE: FACTIONS introduces six new factions to Risk 2210 A.D. , each with their own unique agenda and abilities. At the beginning of the game, each player picks a Faction play-mat. The amount of energy, cards, commanders, and special abilities players begin with is solely based on your choice of faction. If you choose the Havoc faction you will be a nuclear powerhouse. If Primus Oceanus is your choice, you will reign supreme over your domain of the sea. The choice is yours. Expands: Risk 2210 A.D.

What this expansion brings

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