Back to Games
The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion box art

Expansion for The Manhattan Project 2: Minutes to Midnight

The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion

Expansion impact

—

 

Published
2017
Players
2–5
Play time
90–150 min
Reach
Niche (via base game)
Evaluations
0
Themes:
BluffingEconomicIndustry / Manufacturing
Mechanics:
Area controlHand managementDirect conflictWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
  • Direct conflict: Players attack each other head-on.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

Mini expansion with 5 buildings and 2 nation cards. Military HQ Owner: General Opponent: Spy Function: 1 Placement in Military Actions Embassy Owner: Politician Opponent: Spy Function: 1 Placement in any 3WN Intelligence Agency Owner: Spy Opponent: Spy Function: 1 Placement on an opponent Building University Owner: Laborer Opponent worker: Spy Function: 1 Placement in Education Stock Exchange Owner: Laborer Opponent: Spy Function: Change the cost of 1 Building South Africa: At the end of your Worker Placement turn, you may convert a Sub or Bomber in your Personal supply into Nukes, or return a Nuke from your Personal Supply to the General Supply. If you take any of these actions, collect 1 VP. Brazil: At the end of your Worker Placement turn, you may spend $1 to buy 1 Fighter Squadron or Decoy from the General Supply, or you may sell 1 Fighter Squadron or Decoy from your Personal Supply for $1.

What this expansion brings

Loading…