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Mosaic: A Story of Civilization box art

Base game

Mosaic: A Story of Civilization

Kritiku rating

Not rated

Published
2022
Reach
Niche
Players
2–6
Play time
120 min
Weight
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How it plays

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Main mechanics

  • Action programming
  • Area control
  • Hand management
  • Drafting
  • Dice rolling
  • Set collection
  • Action programming: You commit to moves in advance and watch them play out.
  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery , Railways of the World , Sid Meier's Civilization: The Boardgame , and Raccoon Tycoon . Mosaic is an action selection game. On your turn, you will perform one of eight actions and acquire pillars of civilization. Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more civilization pillars, you may be able to claim a Golden Age of that type. As the game goes on and your civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your civilization will score for each region that you dominate with your cities, towns, wonders, and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, achievements, and golden ages, and for all of your cards that score for your unique civilization pillars. -description from publisher (corrected and updated) Please note that the solo rules are only included in the Kickstarter editions, not in the retail versions (although they are available as print-and-play in French at the very least).

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