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Battlefleet Gothic Armada box art

Expansion for Battlefleet Gothic

Battlefleet Gothic Armada

Expansion impact

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Published
2005
Players
2–2
Play time
120 min
Reach
Niche (via base game)
Evaluations
0
Themes:
DiceMiniaturesScience Fiction

How it plays

No rules summary yet for this game.

  • Area Movement
  • Measurement Movement
  • Variable Player Powers
Full publisher description

The only expansion for Games Workshop's Battlefleet Gothic; Armada both expanded the fleet lists from the base game and introduced fleet lists for many of the factions that were not present in the original game- although some factions received as few as two ships. Many new technologies were also introduced, such as all-around area of effect weapons (mostly due to the fact that new alien races were now in the game that were not present in the Warhammer universe when Battlefleet Gothic debuted, i.e. the Tau). As with all Games Workshop products, a fair amount of background and flavor text is present in the book, expanding the space battles beyond the scope of just the Gothic War. New Fleets Introduced In Armada: Tau Empire navy (Includes Kroot, Demiurg, and Nicassar vessels) Dark Eldar corsairs Craftworld Eldar fleet Tyranid Hive Fleets Unique Ork Battleships and Necron Harvest Fleets Expands: Battlefleet Gothic

What this expansion brings

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