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Base game
Tzolk'in: The Mayan Calendar
Kritiku rating
Not rated—
- Published
- 2012
- Reach
- Well known
- Players
- 2–4
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Ancient
- Civilization
- Economic
- Farming
How it plays
Score the most points by developing technologies, constructing buildings and monuments, advancing temples, and offering crystal skulls. Each turn, either pay corn to place workers on rotating gears or remove workers to perform the actions they have reached. After one full gear revolution, final points and end-game bonuses are added, and the highest score wins.
Main mechanics
- Worker placement
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located later on the gears are more valuable, so it's wise to let the time work for you but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
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