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Expansion for EGO
EGO: ID Expansion
Expansion impact
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Fit with your taste
- Published
- 2025
- Players
- 2–5
- Play time
- 40–80 min
- Reach
- Niche (via base game)
- Evaluations
- 0
How it plays
No rules summary yet for this game.
Main mechanics explained
- Auction & bidding: Value is set by what players are willing to pay.
- Hand management: Timing which card to spend is the core puzzle.
- Drafting: You pick from a shared pool and pass the rest along.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Our journey through the galaxy is long and arduous, yet we find ourselves making the most of our downtime (for better or worse). Each ambassador has many private meetings with their planetary government briefings and progress reports via space transmission. We also have regular joint transmissions with the Council of the Solar System, the interplanetary authority that formed and funded EGO, where the ambassadors seize every opportunity to outshine each other in front of their superiors. If only those transmissions were the most eventful part of our flights. Cabin fever has resulted in more than one quarrel within, and Space Pirates threaten our journey without. Our quest for galactic power is not without its costs. The ID (Interstellar Disruptions) Expansion features two new modules. The Ships Module extends the journey map with thrilling ship boards featuring new competitive transmission events. The Special Alliance Tokens Module increases the variety of alliance benefits. Description from the publisher
What this expansion brings
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