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Base game
Clans of Caledonia
Kritiku rating
Not rated—
- Published
- 2017
- Reach
- Well known
- Players
- 1–4
- Play time
- 30–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Farming
- Industry / Manufacturing
How it plays
Build your clan’s economy by producing, trading and exporting goods while expanding across Scotland. On your turn, take one action such as building, upgrading, trading, fulfilling a contract or expanding your network, then pass when finished; production follows each round. After five rounds, score contracts, settlements, achievements and leftover resources, and the most points wins.
Main mechanics
- Trading & negotiation
- Spatial puzzle
- Engine building
- Tile laying
- Trading & negotiation: Deals between players move the game forward.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
- Engine building: Small early moves compound into a machine that does the work later.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game ends after five rounds. Each round consists of the three phases: Players' turns Production phase Round scoring 1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus. 2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource. 3. Players receive VPs depending on the scoring tile of the current round. The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.
Criterion breakdown
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- Luck vs Skill
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- Player Interaction
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- Production
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