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Star Munchkin 2: The Clown Wars box art

Expansion for Star Munchkin

Star Munchkin 2: The Clown Wars

Expansion impact

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Published
2004
Players
3–6
Play time
90 min
Reach
Niche (via base game)
Evaluations
0
Themes:
Card GameFightingHumor
Mechanics:
Dice rollingTrading & negotiation

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

Publisher's Description The Munchkins take to the stars -- again! Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting... Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure. Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog, by your side. Star Munchkin 2 -- The Clown Wars also has a new card type: Rooms. Just open the door, and... oh, noooooooooo...! The Clown Wars is a supplement for Star Munchkin ; you will need the original game to play. Or you could add it to a game of Munchkin (or any of the Munchkin family !) instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions! Other Part of the Munchkin series

What this expansion brings

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