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Homebrewers: Getting Equipped box art

Expansion for Homebrewers

Homebrewers: Getting Equipped

Expansion impact

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Published
2019
Players
2–5
Play time
45–75 min
Reach
Niche (via base game)
Evaluations
0
Themes:
DiceEconomic
Mechanics:
Dice rollingSet collectionTrading & negotiation

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
  • Set collection: Scoring comes from completing the right combinations.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

Getting Equipped is a deck of 25 unique pieces of equipment, each one giving the brewer who installs it a special power. At the beginning of the game, players will draft the equipment cards, with each player selecting five that only they can chose from to install. Each player can only install four out of their five equipment cards, though. During the game, you can pay the dollar cost shown on an equipment card to install that piece of equipment in your garage. Installing the right mix of equipment and making good use of them can make all the difference in the battle for title of Best Homebrewer! Each game that you play will see you drafting and installing different equipment. With over 53,000 different combinations of 5 equipment cards that you can draft, every game you play will provide a unique challenge and strategy. description from the publisher

What this expansion brings

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