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Carcassonne: The Castle box art

Base game

Carcassonne: The Castle

Kritiku rating

Not rated

Published
2003
Reach
Niche
Players
2–2
Play time
30–45 min
Weight
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How it plays

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Main mechanics

  • Area control
  • Tile laying
  • Area control: Presence on the map decides who scores.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Carcassonne: the Castle takes place in the city of Carcassone itself. The theme is development of the city within the castle walls , which might be more appropriately called the city walls, but Carcassonne: The City was apparently already in development. It is not an expansion, but a stand-alone tile-placement game with the Carcassonne mechanics adapted specially for two players. The goal is to lead the race around the castle wall, which is also the scoring track for the game. There are bonus items on the wall for the first player to reach that point. Play is very similar to Carcassonne but all the tiles must be played within the walls, which often constrains the choices. The followers used for scoring are heralds (on paths), knights (on towers), squires (on houses) and merchants (on courtyards which are more valuable if they have a market). And, the player with the largest keep (largest house completed during the game) scores points for the largest contiguous undeveloped area (unplayed tile spaces) at the end of the game. The bonus tiles collected from the walls add twists to the scoring, such as doubling one of a particular scoring structure or scoring one uncompleted structure.

Criterion breakdown

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Criterion
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