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Base game
Maracaibo
Kritiku rating
Not rated—
- Published
- 2019
- Reach
- Well known
- Players
- 1–4
- Play time
- 30–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Exploration
- Nautical
- Pirates
How it plays
Build the most victory points by improving your ship, completing projects and quests, and gaining influence with France, Spain, and England. On your turn, sail several spaces, perform the action where you stop—such as delivering goods, fighting, or completing a quest—then manage and draw multi-use cards. After four rounds, add points from progress tracks, influence, completed cards, objectives, and bonuses.
Main mechanics
- Trading & negotiation
- Hand management
- Engine building
- Legacy & campaign
- Set collection
- Trading & negotiation: Deals between players move the game forward.
- Hand management: Timing which card to spend is the core puzzle.
- Engine building: Small early moves compound into a machine that does the work later.
- Legacy & campaign: The game changes permanently between sessions.
Full publisher description
Maracaibo , a strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister. NOTE : The Spanish and Portuguese editions of Maracaibo contain La Armada mini-expansion packaged inside the base game's box.
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