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Base game
Prêt-à-Porter
Kritiku rating
Not rated—
- Published
- 2010
- Reach
- Niche
- Players
- 2–4
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Industry / Manufacturing
How it plays
No rules summary yet for this game.
Main mechanics
- Drafting
- Set collection
- Worker placement
- Drafting: You pick from a shared pool and pass the rest along.
- Set collection: Scoring comes from completing the right combinations.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
Pr t- -Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is perhaps one of the most cruel and ruthless of all our games. Money can be a dangerous weapon. During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company s competencies. Every single month player s company gains new capabilities. Each quarter held fashion shows each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by stars in the game) will be collected at the show, the more money the players earn for selling their collection! Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more stars than your opponent? If you win stars , your opponents don t. If you win stars , you earn more money. Your opponents don t. If you win stars , you earn money, you hire new stuff, you get better. Your opponents don t. That is why during show you will kill for every single star . Welcome to the hell Pr t- -Porter is a 2-4 player board game, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time.
Criterion breakdown
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- Kritiku average
- Criterion
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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