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Mechs vs. Minions box art

Base game

Mechs vs. Minions

Kritiku rating

Not rated

Published
2016
Reach
Well known
Players
2–4
Play time
60–120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

Work together to complete each mission’s objective while controlling mechs and holding off waves of minions. On your turn, draft a command card, add it to your programmed action queue, then execute the queue to move, turn, attack, or repair, with dice and damage sometimes disrupting plans. The team wins by meeting the mission objective and loses if its failure condition occurs.

Main mechanics

  • Action programming
  • Co-operative
  • Dice rolling
  • Drafting
  • Action programming: You commit to moves in advance and watch them play out.
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players. Set in the world of Runeterra, players take on the roles of four intrepid Yordles: Corki, Tristana, Heimerdinger, and Ziggs, who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test. There are ten missions in total, and each individual mission will take about 60-90 minutes.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

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Luck vs Skill

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