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Base game
Mechs vs. Minions
Kritiku rating
Not rated—
- Published
- 2016
- Reach
- Well known
- Players
- 2–4
- Play time
- 60–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Fantasy
- Fighting
- Miniatures
- Video Game Theme
How it plays
Work together to complete each mission’s objective while controlling mechs and holding off waves of minions. On your turn, draft a command card, add it to your programmed action queue, then execute the queue to move, turn, attack, or repair, with dice and damage sometimes disrupting plans. The team wins by meeting the mission objective and loses if its failure condition occurs.
Main mechanics
- Action programming
- Co-operative
- Dice rolling
- Drafting
- Action programming: You commit to moves in advance and watch them play out.
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players. Set in the world of Runeterra, players take on the roles of four intrepid Yordles: Corki, Tristana, Heimerdinger, and Ziggs, who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test. There are ten missions in total, and each individual mission will take about 60-90 minutes.
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