Back to Games
Earth Reborn box art

Base game

Earth Reborn

Kritiku rating

Not rated

Published
2010
Reach
Niche
Players
2–4
Play time
180 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Auction & bidding
  • Dice rolling
  • Hand management
  • Drafting
  • Legacy & campaign
  • Spatial puzzle
  • Auction & bidding: Value is set by what players are willing to pay.
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster. 12 highly detailed miniatures represent the two factions: NORAD: military in thinking and origins. Scientists and engineers add to their strength. SALEMITES: occultists working with cadavers, bringing the dead to life. Soon after emerging, these two factions meet - and it is determined that they cannot live together in peace. Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, and escort through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial. There are core rules to start the game, and each chapter offers 1-3 new rules along with a scenario that uses these new rules. The game also contains the innovative S.A.G.S. (Scenario Auto Generating System), where 2-4 players can make their own maps and mission objectives for near infinite replayability! Other features include: A Tetris-like board construction using polyomino floor tiles. An order tiles system to give commands to your miniatures. Interrupt Duels with Bluff, betting command points to interrupt an enemy character and act during another player's turn. The I.P.S. (Iconographic Phrasing System) that allows almost any effect to occur with icons, totally language independent. Colored base arcs on miniatures to simplify Line of Sight, shooting, and close combat. It also multiplies characters variations and possibilities. The Search rule, giving a visceral feeling to searching in rooms to find equipment. A Mission Points track that also serves as a Morale Points track. Radio Scrambling to mess with your opponents' orders.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet