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Base game
Crown of Emara
Kritiku rating
Not rated—
- Published
- 2018
- Reach
- Niche
- Players
- 1–4
- Play time
- 45–75 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Medieval
How it plays
No rules summary yet for this game.
Main mechanics
- Action programming
- Trading & negotiation
- Hand management
- Worker placement
- Action programming: You commit to moves in advance and watch them play out.
- Trading & negotiation: Deals between players move the game forward.
- Hand management: Timing which card to spend is the core puzzle.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara. To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and most importantly offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates. Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Criterion breakdown
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- Luck vs Skill
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- Player Interaction
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