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Tzolk'in: The Mayan Calendar – Tribes & Prophecies box art

Expansion for Tzolk'in: The Mayan Calendar

Tzolk'in: The Mayan Calendar – Tribes & Prophecies

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Published
2013
Reach
Well known (via base game)
Players
2–5
Play time
90 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Set collection
  • Worker placement
  • Set collection: Scoring comes from completing the right combinations.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

Game description from the publisher: In Tzolk'in: The Mayan Calendar - Tribes Prophecies , each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!) This expansion also has new buildings and components that allow up to five players to compete.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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