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Carcassonne: Catapult box art

Expansion for Carcassonne

Carcassonne: Catapult

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Published
2008
Reach
Well known (via base game)
Players
2–6
Play time
30–45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Dexterity
  • Tile laying
  • Area control: Presence on the map decides who scores.
  • Dexterity: Steady hands matter as much as clever plans.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

The seventh large expansion for Carcassonne . 12 new tiles with a faire symbol are added to the game. When a player draws a faire tile, they place it and then a catapult round begins. For the first time, action/dexterity is added to the Carcassonne series . In a catapult round, players attempt to launch special tokens with the wooden catapult. Players have one each of four different kinds of tokens that determine what kind of catapult action is to be taken: Knock out tokens try to remove meeples; Seduction tokens try to swap meeples; Target tokens try to hit the faire tile; Catch tokens must be caught for points. Expands: Carcassonne

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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