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Expansion for Carcassonne
Carcassonne: Catapult
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- Published
- 2008
- Reach
- Well known (via base game)
- Players
- 2–6
- Play time
- 30–45 min
- Weight
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- Ratings
- 0
- Action / Dexterity
- City Building
- Expansion for Base-game
- Medieval
How it plays
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Main mechanics
- Area control
- Dexterity
- Tile laying
- Area control: Presence on the map decides who scores.
- Dexterity: Steady hands matter as much as clever plans.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
The seventh large expansion for Carcassonne . 12 new tiles with a faire symbol are added to the game. When a player draws a faire tile, they place it and then a catapult round begins. For the first time, action/dexterity is added to the Carcassonne series . In a catapult round, players attempt to launch special tokens with the wooden catapult. Players have one each of four different kinds of tokens that determine what kind of catapult action is to be taken: Knock out tokens try to remove meeples; Seduction tokens try to swap meeples; Target tokens try to hit the faire tile; Catch tokens must be caught for points. Expands: Carcassonne
How this expansion changes the base game
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