Back to Games
Carcassonne: Mage & Witch box art

Expansion for Carcassonne

Carcassonne: Mage & Witch

Kritiku rating

Not rated

How good an addition this is to Carcassonne

Your rating

Sign in to rate this expansion

Published
2012
Reach
Well known (via base game)
Players
2–6
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Tile laying
  • Area control: Presence on the map decides who scores.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

In Carcassonne: Mage Witch , a small expansion for Carcassonne , eight landscape tiles bearing a mage symbol are mixed with the other tiles at the start of the game. Whenever a player draws one of these tiles, they play it following the standard placement rules. Then they either place or move the mage or witch on the playing area; both figures can be placed only on incomplete roads and cities, and both cannot be on the same road or in the same city. The player must place or move one of these figures, if possible. They then optionally place a follower on the tile just played. Whenever a feature bearing a mage or witch scores, whether during the game or at game's end, the mage/witch adjusts the points scored for this feature. The mage adds one point for each tile in the feature, while the witch cuts the number of points scored for this feature in half, rounded up. After such scoring, place the mage/witch next to the score track to await the drawing of the next mage tile. Part of the Carcassonne series .

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.