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Expansion for Carcassonne
Carcassonne: The Flying Machines
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- Published
- 2012
- Reach
- Well known (via base game)
- Players
- 2–6
- Weight
- Not enough ratings yet
- Ratings
- 0
- Aviation / Flight
- Expansion for Base-game
- Medieval
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Dice rolling
- Tile laying
- Area control: Presence on the map decides who scores.
- Dice rolling: Dice create swing and force you to adapt.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
In Carcassonne: The Flying Machines , a small expansion for Carcassonne , eight landscape tiles showing a pair of wings are mixed with the other tiles to be used in the game. Whenever a player draws one of these tiles, he places it according to the normal rules. He then has the option of placing a follower on this tile as normal or of attempting to fly a new follower to a nearby tile. This meeple will travel in the direction determined by the wings' orientation; the distance (1-3 tiles) is determined by a die roll. If a tile exists in this location, he can place the meeple on any unfinished , non-field location, whether that feature is occupied or not; if no tile exists in this location or all the non-field features are complete, then the player places no meeple this turn. Crash! Part of the Carcassonne series .
How this expansion changes the base game
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Base vs with this expansion
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