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Carcassonne: The Flying Machines box art

Expansion for Carcassonne

Carcassonne: The Flying Machines

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Published
2012
Reach
Well known (via base game)
Players
2–6
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Dice rolling
  • Tile laying
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

In Carcassonne: The Flying Machines , a small expansion for Carcassonne , eight landscape tiles showing a pair of wings are mixed with the other tiles to be used in the game. Whenever a player draws one of these tiles, he places it according to the normal rules. He then has the option of placing a follower on this tile as normal or of attempting to fly a new follower to a nearby tile. This meeple will travel in the direction determined by the wings' orientation; the distance (1-3 tiles) is determined by a die roll. If a tile exists in this location, he can place the meeple on any unfinished , non-field location, whether that feature is occupied or not; if no tile exists in this location or all the non-field features are complete, then the player places no meeple this turn. Crash! Part of the Carcassonne series .

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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