Back to Games
Carcassonne: The Gold Mines box art

Expansion for Carcassonne

Carcassonne: The Gold Mines

Kritiku rating

Not rated

How good an addition this is to Carcassonne

Your rating

Sign in to rate this expansion

Published
2012
Reach
Well known (via base game)
Players
2–6
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Tile laying
  • Area control: Presence on the map decides who scores.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

In Carcassonne: The Gold Mines , a small expansion for Carcassonne , eight landscape tiles showing a gold bar are mixed with the other tiles being used in the game. Whenever a player draws one of these tiles during play, he or she places the tile according to the normal rules, then places one gold bar on this tile and one gold bar on any adjacent tile, whether orthogonally or diagonally adjacent. He or she may then place a follower as normal on the tile placed this turn. Whenever any feature is completed whether on the same turn or a later turn and one or more tiles of the completed feature have gold bars on them, these bars are distributed among the players involved in the scoring. If one player has a majority of followers on the completed feature, he or she collects all of the gold bars available; if two or more players are tied in the number of followers present, then gold bars are distributed among those tied players, going clockwise from the active player. At the end of the game, any unclaimed gold bars are removed from the board before final scoring. Each gold bar is worth 1-4 points depending on how many bars a player has collected. Part of the Carcassonne series .

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.