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Expansion for Civilization
Advanced Civilization
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- Published
- 1991
- Reach
- Known (via base game)
- Players
- 2–8
- Play time
- 360–480 min
- Weight
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- Ratings
- 0
- Ancient
- Civilization
- Economic
- Expansion for Base-game
How it plays
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Main mechanics
- Trading & negotiation
- Set collection
- Trading & negotiation: Deals between players move the game forward.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
The use of the word Advanced to describe this expansion followed existing Avalon Hill tradition. Enhanced is likely more appropriate. Playing with this expansion is no more difficult than playing the base Civilization game. This expansion reworks a few of the original rules, includes a reworked version of Civilization: Expansion Trade Cards Set and adds more civilization advancements to the technology tree. Included are more civilization advancements (both quantity and type), which give the players new options for advancement, as well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant aspect of the game is a restructuring of the advancement/victory conditions, which remove the limits on advancement cards. Some claim this makes the strategies more homogeneous while others claim the reverse is true.
How this expansion changes the base game
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Base vs with this expansion
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