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BattleLore: Call to Arms box art

Expansion for BattleLore

BattleLore: Call to Arms

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Published
2007
Reach
Known (via base game)
Players
2–2
Play time
60 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Hand management
  • Drafting
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Call to Arms is the first purchasable expansion to the popular BattleLore game system. This expansion allows for the personalized deployment of your troops. Individual games will no longer be subject to predetermined scenarios and troop placement. Instead, players may choose various pre-defined battle maps (or create their own!). Then from an innovative Deployment deck, players may set-up their armies as they please. The new deployment deck will allow you to react to the land, establish reserves, and gain the initiative by out-scouting your opponent. The expansion also introduces a more organized deployment system through the Feudal Levy system: new tokens are included that correspond to the three colour types of troops. The organized version also includes further customization with the Specialist concept. Players may choose two specialist cards during set-up. Benefits range from upgrading all archers to long bows, increasing unit size based on your Warrior's Level, and additional movements, to name a few. Starting with BattleLore: Horrific Horde , additional Deployment cards are included in some supplements. Set-up now includes the following actions: Ready your deployment deck and draw deployment cards Set-up your units based on the cards drawn Determine initiative Deploy your Reserve units Establish your War Council Select and play 2 Specialist cards The expansion also includes new terrain hexes.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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