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Expansion for Mansions of Madness
Mansions of Madness: ‘Til Death Do Us Part
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- Published
- 2011
- Reach
- Known (via base game)
- Players
- 2–5
- Play time
- 120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Horror
- Murder / Mystery
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Hand management
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
It was a terrible, indescribable thing vaster than any subway train a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter. H. P. Lovecraft, At The Mountains of Madness It started out as a harmless boast in a quiet Innsmouth pub. But what seemed an unlikely drunken yarn will quickly become a living nightmare, as you and your fellow investigators set out to find the truth behind rumors of ghastly human reanimation! Can you solve the mystery behind these gruesome rituals, or will you become their next unholy sacrifice? Til Death Do Us Part is the third Print on Demand story expansion for Mansions of Madness! Designed by Tom Jolly (Cave Troll, Wiz-War), Til Death Do Us Part tells a story of love, loss, and dark arcane rituals. Enlist the posthumous aid of an unlikely killer s past victims... or you might just join them for eternity.
How this expansion changes the base game
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