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Mansions of Madness: ‘Til Death Do Us Part box art

Expansion for Mansions of Madness

Mansions of Madness: ‘Til Death Do Us Part

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Published
2011
Reach
Known (via base game)
Players
2–5
Play time
120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Hand management
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

It was a terrible, indescribable thing vaster than any subway train a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter. H. P. Lovecraft, At The Mountains of Madness It started out as a harmless boast in a quiet Innsmouth pub. But what seemed an unlikely drunken yarn will quickly become a living nightmare, as you and your fellow investigators set out to find the truth behind rumors of ghastly human reanimation! Can you solve the mystery behind these gruesome rituals, or will you become their next unholy sacrifice? Til Death Do Us Part is the third Print on Demand story expansion for Mansions of Madness! Designed by Tom Jolly (Cave Troll, Wiz-War), Til Death Do Us Part tells a story of love, loss, and dark arcane rituals. Enlist the posthumous aid of an unlikely killer s past victims... or you might just join them for eternity.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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